|USER||PLAYSIDE||REVIEW TEXT||RECOMMENDED OPTIONS||NC RATING||HC RATING||EXHC RATING||SCORE RATING|
sometimes you just won't lose as much as normal and clear with flying colors (huehuehue kill me)
(Scales, Trills, Rolls, Difficult Middle)
6th style chart, feels a bit gimmicky. ending is forgiving for an NC, but you need to be careful through the middle for the HC.
|Regular, Random, Mirror||12.2||12.4||--||--|
|oobaazea||1P||Barely possible to Genocide clear (82%)||Random, R-Random||12.3||12.8||13.2||12.7|
should definitely be 12.2/12.3 for NC, as others have said the ending is very difficult to geno-clear unless u have extremely good timing
(Scales, Denim, Trills)
Still stupid to combo
If Geno-clearing this chart was more consistent, we'd be calling it Colors-clearing. If your timing is at least decent and you start off measure 65 with at least 20%, you should squeak by if you FC the rest.
(Scales, Denim, Trills, Rolls)
*shrug* I hit 2% literally every time, cleared once out of a bajillion attempts
If your timing sucks ending is too hard to genocide
|supernovamaniac||1P||Not that hard to score on, but tricky to pass on NC with genocide. While R-Ran makes most of the rolls slaptap-ish making it easier to hit, I've seen better Randoms.||Random, R-Random||12.2||12.8||13.0||12.5|
Easily clearable if you can make it out of the flustercuck with ~30%, comboing through the end will give you about 70%
If you can genocide clear this then you can probably genocide clear anything. Forget about it. You only need about 30% to rebuild, though.
Learning the song is also an option. Just saying.
|Random, R-Random, Mirror||12.3||12.6||--||--|
If you leave the death roll with 46% and can time at all (30% if you can FC the ending), you're good to go for NC. NOR isn't too hard to learn (mostly 7x 16th bursts before the death roll).
|Regular, Random, R-Random||12.3||--||--||12.1|
The wall at the end is tough. But the ending gives you a substantial amount of health back. R-Random has a nice chance of giving you some slaps to make it much more manageable.
easy geno clear if you keep some gauge on the ending part. r-ran makes this a 11.2
|Regular, Random, R-Random||12.2||--||--||--|
Sightread this with random. Wall is divided into 2 sections, the hard part and then the chord roll after it. Was able to pass the wall on a great slap random (during the roll) with 36%, combo the ending for 82%
(Scales, Chord Scales, Rolls, Difficult Middle)
R-ran almost makes this song an 11. It gives you a slap on the big roll 99% of the time, but could make scoring on certain parts of the song much harder.
(Rolls, Difficult Middle)