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// INDEX // SEARCH // ALL IIDX 12☆ SP // ALL 6TH STYLE SP
USER PLAYSIDE REVIEW TEXT RECOMMENDED OPTIONS NC RATING HC RATING EXHC RATING SCORE RATING
deogenerate 1P sometimes you just won't lose as much as normal and clear with flying colors (huehuehue kill me)
(Scales, Trills, Rolls, Difficult Middle)
Regular, R-Random 12.2 -- -- --
coregee 2P 6th style chart, feels a bit gimmicky. ending is forgiving for an NC, but you need to be careful through the middle for the HC.
(Trills, Rolls)
Regular, Random, Mirror 12.2 12.4 -- --
CAERK 1P (Trills, Rolls) Random 12.2 12.7 -- 12.5
oobaazea 1P Barely possible to Genocide clear (82%) Random, R-Random 12.3 12.8 13.2 12.7
Azu 2P (Scales, Denim) R-Random 11.9 12.3 -- --
CookieBouquets 2P should definitely be 12.2/12.3 for NC, as others have said the ending is very difficult to geno-clear unless u have extremely good timing
(Scales, Denim, Trills)
Random, Mirror 12.3 -- -- --
ngqp 1P Still stupid to combo
(Scales, Chords)
Random, R-Random 12.1 12.4 -- 12.5
Smallwaves 1P If Geno-clearing this chart was more consistent, we'd be calling it Colors-clearing. If your timing is at least decent and you start off measure 65 with at least 20%, you should squeak by if you FC the rest.
(Scales, Denim, Trills, Rolls)
Regular, Random 12.3 -- -- --
MdXMaxX 2P *shrug* I hit 2% literally every time, cleared once out of a bajillion attempts
(Rolls)
Random, R-Random 12.5 -- -- --
XAAACI 1P If your timing sucks ending is too hard to genocide
(Trills, Rolls)
Random, R-Random 12.2 12.6 13.1 12.5
supernovamaniac 1P Not that hard to score on, but tricky to pass on NC with genocide. While R-Ran makes most of the rolls slaptap-ish making it easier to hit, I've seen better Randoms. Random, R-Random 12.2 12.8 13.0 12.5
nepnep 2P Easily clearable if you can make it out of the flustercuck with ~30%, comboing through the end will give you about 70%
(Trills, Rolls)
Random, R-Random 12.2 12.8 13.1 12.8
Catastrophe 1P If you can genocide clear this then you can probably genocide clear anything. Forget about it. You only need about 30% to rebuild, though. Learning the song is also an option. Just saying.
(Rolls)
Random, R-Random, Mirror 12.3 12.6 -- --
Zed. 1P If you leave the death roll with 46% and can time at all (30% if you can FC the ending), you're good to go for NC. NOR isn't too hard to learn (mostly 7x 16th bursts before the death roll).
(Trills, Rolls)
Regular, Random, R-Random 12.3 -- -- 12.1
Blue 1P The wall at the end is tough. But the ending gives you a substantial amount of health back. R-Random has a nice chance of giving you some slaps to make it much more manageable.
(Rolls)
R-Random 12.2 -- -- --
RSMAX 1P easy geno clear if you keep some gauge on the ending part. r-ran makes this a 11.2
(Trills, Rolls)
Regular, Random, R-Random 12.2 -- -- --
shancial 2P Sightread this with random. Wall is divided into 2 sections, the hard part and then the chord roll after it. Was able to pass the wall on a great slap random (during the roll) with 36%, combo the ending for 82%
(Scales, Chord Scales, Rolls, Difficult Middle)
Random 12.2 -- -- --
8man 1P R-ran almost makes this song an 11. It gives you a slap on the big roll 99% of the time, but could make scoring on certain parts of the song much harder.
(Rolls, Difficult Middle)
R-Random 12.2 -- -- --
teie 1P You either FC it or you die. It grows on you with time and you'll eventually learn it to the point where you have 1/2 misses at worst. Doesn't save you from occasional (FREQUENT) chain poors on trills though.
(Trills, Rolls, Difficult Middle)
Regular, Random, R-Random, Mirror 12.2 12.6 13.2 12.5