USER | PLAYSIDE | REVIEW TEXT | RECOMMENDED OPTIONS | NC RATING | HC RATING | EXHC RATING | SCORE RATING |
---|---|---|---|---|---|---|---|
deogenerate | 1P |
sometimes you just won't lose as much as normal and clear with flying colors (huehuehue kill me)
(Scales, Trills, Rolls, Difficult Middle) |
Regular, R-Random | 12.2 | -- | -- | -- |
coregee | 2P |
6th style chart, feels a bit gimmicky. ending is forgiving for an NC, but you need to be careful through the middle for the HC.
(Trills, Rolls) |
Regular, Random, Mirror | 12.2 | 12.4 | -- | -- |
CAERK | 1P | (Trills, Rolls) | Random | 12.2 | 12.7 | -- | 12.5 |
oobaazea | 1P | Barely possible to Genocide clear (82%) | Random, R-Random | 12.3 | 12.8 | 13.2 | 12.7 |
Azu | 2P | (Scales, Denim) | R-Random | 11.9 | 12.3 | -- | -- |
CookieBouquets | 2P |
should definitely be 12.2/12.3 for NC, as others have said the ending is very difficult to geno-clear unless u have extremely good timing
(Scales, Denim, Trills) |
Random, Mirror | 12.3 | -- | -- | -- |
ngqp | 1P |
Still stupid to combo
(Scales, Chords) |
Random, R-Random | 12.1 | 12.4 | -- | 12.5 |
Smallwaves | 1P |
If Geno-clearing this chart was more consistent, we'd be calling it Colors-clearing. If your timing is at least decent and you start off measure 65 with at least 20%, you should squeak by if you FC the rest.
(Scales, Denim, Trills, Rolls) |
Regular, Random | 12.3 | -- | -- | -- |
MdXMaxX | 2P |
*shrug* I hit 2% literally every time, cleared once out of a bajillion attempts
(Rolls) |
Random, R-Random | 12.5 | -- | -- | -- |
XAAACI | 1P |
If your timing sucks ending is too hard to genocide
(Trills, Rolls) |
Random, R-Random | 12.2 | 12.6 | 13.1 | 12.5 |
supernovamaniac | 1P | Not that hard to score on, but tricky to pass on NC with genocide. While R-Ran makes most of the rolls slaptap-ish making it easier to hit, I've seen better Randoms. | Random, R-Random | 12.2 | 12.8 | 13.0 | 12.5 |
nepnep | 2P |
Easily clearable if you can make it out of the flustercuck with ~30%, comboing through the end will give you about 70%
(Trills, Rolls) |
Random, R-Random | 12.2 | 12.8 | 13.1 | 12.8 |
Catastrophe | 1P |
If you can genocide clear this then you can probably genocide clear anything. Forget about it. You only need about 30% to rebuild, though.
Learning the song is also an option. Just saying.
(Rolls) |
Random, R-Random, Mirror | 12.3 | 12.6 | -- | -- |
Zed. | 1P |
If you leave the death roll with 46% and can time at all (30% if you can FC the ending), you're good to go for NC. NOR isn't too hard to learn (mostly 7x 16th bursts before the death roll).
(Trills, Rolls) |
Regular, Random, R-Random | 12.3 | -- | -- | 12.1 |
Blue | 1P |
The wall at the end is tough. But the ending gives you a substantial amount of health back. R-Random has a nice chance of giving you some slaps to make it much more manageable.
(Rolls) |
R-Random | 12.2 | -- | -- | -- |
RSMAX | 1P |
easy geno clear if you keep some gauge on the ending part. r-ran makes this a 11.2
(Trills, Rolls) |
Regular, Random, R-Random | 12.2 | -- | -- | -- |
shancial | 2P |
Sightread this with random. Wall is divided into 2 sections, the hard part and then the chord roll after it. Was able to pass the wall on a great slap random (during the roll) with 36%, combo the ending for 82%
(Scales, Chord Scales, Rolls, Difficult Middle) |
Random | 12.2 | -- | -- | -- |
8man | 1P |
R-ran almost makes this song an 11. It gives you a slap on the big roll 99% of the time, but could make scoring on certain parts of the song much harder.
(Rolls, Difficult Middle) |
R-Random | 12.2 | -- | -- | -- |
teie | 1P |
You either FC it or you die. It grows on you with time and you'll eventually learn it to the point where you have 1/2 misses at worst. Doesn't save you from occasional (FREQUENT) chain poors on trills though.
(Trills, Rolls, Difficult Middle) |
Regular, Random, R-Random, Mirror | 12.2 | 12.6 | 13.2 | 12.5 |