|USER||PLAYSIDE||REVIEW TEXT||RECOMMENDED OPTIONS||NC RATING||HC RATING||EXHC RATING||SCORE RATING|
|coregee||2P||(Scratching, Charge Notes)||Regular, Random||12.4||--||--||--|
Lots of BSS which are really easy to handle. The end with the irregular jackhammers is probably the hardest part.
(Scratching, Jacks, Chords)
Notes: 1) short burst BSSs with notes thrown in; use your thumbs for this. 2) Has scratches with notes thrown in (ala gigadelic towards the ending). Again, thumbs. 3) Ending is somewhat dense with jacks thrown in. Figure out the timing and you're gold.
(Scratching, Jacks, Charge Notes, Scales, Chords, Difficult End)
|Regular, Random, Mirror||12.4||12.6||13.1||--|
No need to spin around on the BSS, ending has a bit of a funky kick drum rhythm but not too bad
(Scratching, Jacks, Chord Scales)
Watch out for the backspin scratches. They aren't hard but if you're caught off guard, they can be. The ending is probably the hardest part after the densed up verse. Don't lose rhythm on the bass kicks and you're good.
(Scratching, Jacks, Charge Notes, Scales, Chord Scales, Rolls, Chords)
Feels really hard to score on, nonran/mirror are best for clears but not good for scoring
(Jacks, Chord Scales, Rolls, Chords)
|Regular, Random, Mirror||12.4||12.5||12.7||13.0|
nonran is your best option if you just want the clear.
(Scratching, Jacks, Charge Notes, Chord Scales)
non-ran makes the AAA very easy to attain due to easy backspins. I've never tripped it ran but have every time non-ran
Use non-ran for the BSS. Don't let the easy parts lull you into autopilot. The ending is harder.
(Jacks, Charge Notes)
PLAY THIS SONG. PLAY IT. MMMMMMMMMMMMMMMM
(Scratching, Jacks, Charge Notes, Scales, Chords)