USER | PLAYSIDE | REVIEW TEXT | RECOMMENDED OPTIONS | NC RATING | HC RATING | EXHC RATING | SCORE RATING |
---|---|---|---|---|---|---|---|
Smallwaves | 1P |
R-Ran makes the ending suck a little less.
(Chord Scales, Rolls, Chords, Difficult Middle) |
R-Random | 12.8 | -- | -- | 12.8 |
RSMAX | 1P |
Just keep trying random till you get a good random :)
(Scales, Chord Scales, Rolls) |
Random | 12.7 | 12.9 | -- | -- |
coregee | 2P |
weird chart, very repetitive. don't get messed up
(Scratching, Chord Scales, Rolls) |
Regular, Random | 12.6 | 12.8 | 13.0 | -- |
renardiidx | 1P |
This is a meta for 12s, pay attention to the ending that may kill you but if you hold enough the previous measures you will be fine.
(Scratching, Scales, Chord Scales, Rolls) |
Random, R-Random | 12.9 | 12.1 | 12.1 | 12.0 |
Catastrophe | 1P |
Back when this was in 10-dan you had to play it non-ran (ouch) and the whole point was to struggle through the middle then enjoy the free ending. Very rarely, random will make your ending suck. Such is life.
(Chords) |
Random | 12.7 | -- | -- | -- |
XAAACI | 1P | (Scratching, Chord Scales, Rolls) | Random | 12.6 | 12.8 | 13.1 | 12.6 |
MdXMaxX | 2P |
Kind of a next step up for 12 density
(Chords) |
Random | 12.8 | -- | -- | -- |
CHZK | 1P |
Dense all the way through, and the middle part is just as bullshit as with the [H]. Ending allows you to recuperate a good 40-60% though, so if you keep your cool, getting down to 2% after the mid-section isn't the end of it.
(Scales, Chord Scales, Denim, Trills, Rolls, Chords) |
Regular, Random | 12.8 | -- | -- | -- |