|USER||PLAYSIDE||REVIEW TEXT||RECOMMENDED OPTIONS||NC RATING||HC RATING||EXHC RATING||SCORE RATING|
Dense all the way through, and the middle part is just as bullshit as with the [H]. Ending allows you to recuperate a good 40-60% though, so if you keep your cool, getting down to 2% after the mid-section isn't the end of it.
(Scales, Chord Scales, Denim, Trills, Rolls, Chords)
Kind of a next step up for 12 density
|XAAACI||1P||(Scratching, Chord Scales, Rolls)||Random||12.6||12.8||13.1||12.6|
Back when this was in 10-dan you had to play it non-ran (ouch) and the whole point was to struggle through the middle then enjoy the free ending. Very rarely, random will make your ending suck. Such is life.
This is a meta for 12s, pay attention to the ending that may kill you but if you hold enough the previous measures you will be fine.
(Scratching, Scales, Chord Scales, Rolls)
weird chart, very repetitive. don't get messed up
(Scratching, Chord Scales, Rolls)
Just keep trying random till you get a good random :)
(Scales, Chord Scales, Rolls)
R-Ran makes the ending suck a little less.
(Chord Scales, Rolls, Chords, Difficult Middle)