GOLDEN CROSS // SPA // 12☆

// INDEX // SEARCH // ALL IIDX 12☆ SP // ALL SIRIUS SP
USER PLAYSIDE REVIEW TEXT RECOMMENDED OPTIONS NC RATING HC RATING EXHC RATING SCORE RATING
CHZK 1P Dense all the way through, and the middle part is just as bullshit as with the [H]. Ending allows you to recuperate a good 40-60% though, so if you keep your cool, getting down to 2% after the mid-section isn't the end of it.
(Scales, Chord Scales, Denim, Trills, Rolls, Chords)
Regular, Random 12.8 -- -- --
MdXMaxX 2P Kind of a next step up for 12 density
(Chords)
Random 12.8 -- -- --
XAAACI 1P (Scratching, Chord Scales, Rolls) Random 12.6 12.8 13.1 12.6
Catastrophe 1P Back when this was in 10-dan you had to play it non-ran (ouch) and the whole point was to struggle through the middle then enjoy the free ending. Very rarely, random will make your ending suck. Such is life.
(Chords)
Random 12.7 -- -- --
renardiidx 1P This is a meta for 12s, pay attention to the ending that may kill you but if you hold enough the previous measures you will be fine.
(Scratching, Scales, Chord Scales, Rolls)
Random, R-Random 12.9 12.1 12.1 12.0
coregee 2P weird chart, very repetitive. don't get messed up
(Scratching, Chord Scales, Rolls)
Regular, Random 12.6 12.8 13.0 --
RSMAX 1P Just keep trying random till you get a good random :)
(Scales, Chord Scales, Rolls)
Random 12.7 12.9 -- --
Smallwaves 1P R-Ran makes the ending suck a little less.
(Chord Scales, Rolls, Chords, Difficult Middle)
R-Random 12.8 -- -- 12.8