ICARUS // SPA // 12☆

// INDEX // SEARCH // ALL IIDX 12☆ SP // ALL DJ TROOPERS SP
USER PLAYSIDE REVIEW TEXT RECOMMENDED OPTIONS NC RATING HC RATING EXHC RATING SCORE RATING
8man 1P Beginning and end of song play like an easy 11. Personal advice for the slow down is to play it normally then when it gets a bit too fast gear change down 1. Flatline the roll practically 0 chance of passing.
(Speed Changes, Rolls, Difficult Middle)
Random 12.1 -- -- --
coregee 2P genocide. nc is easier than D
(Speed Changes, Rolls)
Regular, Random, Mirror 11.9 -- -- --
deogenerate 1P rolls are the only thing that matter. still blows my mind someone looked at this and four pieces of chicken and chose this to be the 12 cause its not one
(Scratching, Speed Changes, Rolls, Difficult Middle)
Regular 11.8 -- -- --
pantsu 1P This was my first 12 clear. The only hard part is the speed up and its mashable if you know the chart well enough to adjust. The regular chart is pretty straight forward so i wouldnt bother with random (the rolls would most likely suck
(Speed Changes, Rolls, Difficult Middle)
Regular 12.0 -- -- --
Catastrophe 1P Do we have a tag for "genocide clear"? (Meaning bottom out, then rebuild ftw.)
(Speed Changes, Rolls)
12.0 12.5 -- --
XAAACI 1P 123456 that's only 6 you need 74 more at least
(Scratching, Jacks, Speed Changes, Trills, Rolls)
Regular, Random, R-Random, Mirror 12.0 12.5 13.3 13.2
Azu 2P (Speed Changes, Scales) R-Random 12.0 12.6 13.0 --
MdXMaxX 2P Rolls can suck, rest is easy
(Rolls)
Regular, Random 12.1 -- -- --
Smallwaves 1P (Speed Changes) Regular 12.0 -- -- --
oobaazea 1P Easy to NC, gets more difficult with harder gauges and scoring
(Speed Changes, Denim)
Regular, Random 12.0 12.6 13.0 12.9
Tau 1P why is this a 12
(Speed Changes, Rolls)
11.8 -- -- --