|USER||PLAYSIDE||REVIEW TEXT||RECOMMENDED OPTIONS||NC RATING||HC RATING||EXHC RATING||SCORE RATING|
Don't bother changing your GN. If you suck at jacks you aren't clearing this. If you get a bad roll you aren't clearing this.
(Jacks, Speed Changes, Rolls)
this is surprisingly tricky and inconsistent for an entry 12, keep spamming different randoms until you get a good ending
(Jacks, Speed Changes, Trills, Chords)
|RSMAX||1P||(Jacks, Speed Changes, Chord Scales, Trills, Rolls, Chords)||Random||12.5||--||--||--|
One of the easiest 12s, you just have to memorize the tempo and try to don't mess anything during the final trill. If you're a player who plays by paying a lot of attention to the music then you won't have any problem.
(Jacks, Speed Changes, Scales, Chord Scales, Trills, Rolls, Difficult End)
|Regular, Random, R-Random||12.4||12.6||13.0||13.0|
(Jacks, Speed Changes, Scales, Trills, Rolls, Chords)
Play it non-ran and don't mess up the trill at the end. (Or mash it.) Except for that trill the ending is actually pretty good looking, non-ran. Scoring on this song is very hard because of the tempo changes and the staggered notes.
(Speed Changes, Scales, Trills, Chords)
Mostly depends on how good a random you get for the ending