USER | PLAYSIDE | REVIEW TEXT | RECOMMENDED OPTIONS | NC RATING | HC RATING | EXHC RATING | SCORE RATING |
---|---|---|---|---|---|---|---|
8man | 1P |
Don't bother changing your GN. If you suck at jacks you aren't clearing this. If you get a bad roll you aren't clearing this.
(Jacks, Speed Changes, Rolls) |
Random | 12.4 | -- | -- | -- |
constcast | 1P |
this is surprisingly tricky and inconsistent for an entry 12, keep spamming different randoms until you get a good ending
(Jacks, Speed Changes, Trills, Chords) |
Random | 12.4 | -- | -- | -- |
RSMAX | 1P | (Jacks, Speed Changes, Chord Scales, Trills, Rolls, Chords) | Random | 12.5 | -- | -- | -- |
renardiidx | 1P |
One of the easiest 12s, you just have to memorize the tempo and try to don't mess anything during the final trill. If you're a player who plays by paying a lot of attention to the music then you won't have any problem.
(Jacks, Speed Changes, Scales, Chord Scales, Trills, Rolls, Difficult End) |
Regular, Random, R-Random | 12.4 | 12.6 | 13.0 | 13.0 |
XAAACI | 1P |
AUTOSCRATCH
(Jacks, Speed Changes, Scales, Trills, Rolls, Chords) |
Random | 12.3 | 12.5 | 12.8 | 13.1 |
Catastrophe | 1P |
Play it non-ran and don't mess up the trill at the end. (Or mash it.) Except for that trill the ending is actually pretty good looking, non-ran. Scoring on this song is very hard because of the tempo changes and the staggered notes.
(Speed Changes, Scales, Trills, Chords) |
Regular | 12.4 | -- | -- | -- |
MdXMaxX | 2P |
Mostly depends on how good a random you get for the ending
(Jacks, Trills) |
Random | 12.3 | -- | -- | -- |