ワルツ第17番ト短調"大犬のワ... // SPA // 12☆

// INDEX // SEARCH // ALL IIDX 12☆ SP // ALL SIRIUS SP
USER PLAYSIDE REVIEW TEXT RECOMMENDED OPTIONS NC RATING HC RATING EXHC RATING SCORE RATING
8man 1P Don't bother changing your GN. If you suck at jacks you aren't clearing this. If you get a bad roll you aren't clearing this.
(Jacks, Speed Changes, Rolls)
Random 12.4 -- -- --
constcast 1P this is surprisingly tricky and inconsistent for an entry 12, keep spamming different randoms until you get a good ending
(Jacks, Speed Changes, Trills, Chords)
Random 12.4 -- -- --
RSMAX 1P (Jacks, Speed Changes, Chord Scales, Trills, Rolls, Chords) Random 12.5 -- -- --
renardiidx 1P One of the easiest 12s, you just have to memorize the tempo and try to don't mess anything during the final trill. If you're a player who plays by paying a lot of attention to the music then you won't have any problem.
(Jacks, Speed Changes, Scales, Chord Scales, Trills, Rolls, Difficult End)
Regular, Random, R-Random 12.4 12.6 13.0 13.0
XAAACI 1P AUTOSCRATCH
(Jacks, Speed Changes, Scales, Trills, Rolls, Chords)
Random 12.3 12.5 12.8 13.1
Catastrophe 1P Play it non-ran and don't mess up the trill at the end. (Or mash it.) Except for that trill the ending is actually pretty good looking, non-ran. Scoring on this song is very hard because of the tempo changes and the staggered notes.
(Speed Changes, Scales, Trills, Chords)
Regular 12.4 -- -- --
MdXMaxX 2P Mostly depends on how good a random you get for the ending
(Jacks, Trills)
Random 12.3 -- -- --