cinder // SPA // 12☆

// INDEX // SEARCH // ALL IIDX 12☆ SP // ALL PENDUAL SP
USER PLAYSIDE REVIEW TEXT RECOMMENDED OPTIONS NC RATING HC RATING EXHC RATING SCORE RATING
RSMAX 1P (Charge Notes, Rolls, Chords) Random 12.7 -- -- --
iso 2P (Charge Notes, Rolls, Chords, Difficult End) Random 12.6 12.8 -- 12.4
CHZK 1P Tau are you drunk? How is this anything like DOMINION...? Whatever, the only difficulty really is the dense section just before the ending. Get out of there with anything over 50% and you're golden.
(Charge Notes, Chord Scales, Denim, Difficult End)
Regular 12.9 -- -- --
Liam 1P It gets pretty dense toward the end, but after that you get some recovery.
(Charge Notes, Rolls, Chords)
Regular, Random 12.8 -- -- --
Tau 1P DOMINION except harder. Charge notes don't really contribute to the difficulty unless you're utterly terrible at them.
(Charge Notes, Denim, Rolls, Chords)
12.8 -- -- --
RHKirby 1P Fairly straightforward, but a couple of measures near the end are much denser than the rest of the song. Get through that without flat-lining and you could probably clear it.
(Rolls, Chords)
Regular, Random 12.8 -- -- --
Smallwaves 1P PRAY for a good ending random
(Charge Notes, Rolls, Chords)
Random 12.9 -- -- --
oobaazea 1P Ending is pretty dense but feels more consistent than other 13.0s. Don't stop moving those fingers
(Rolls, Chords)
Random 13.0 13.1 13.3 13.2
Anomaly 1P Another dense chart. [Notes] 1) there's a random alternating "half-roll" at the end of the lifegain on M72 that seeks to fuck you over 2) M84-M94 you must endure, it really crunches up on the density here and will determine whether you Clear or Fail
(Rolls, Chords, Difficult End)
Random 13.0 13.2 -- --