USER | PLAYSIDE | REVIEW TEXT | RECOMMENDED OPTIONS | NC RATING | HC RATING | EXHC RATING | SCORE RATING |
---|---|---|---|---|---|---|---|
deogenerate | 1P |
why do you do what you do
(Scratching, Jacks, Charge Notes, Scales, Trills, Rolls, Chords, Difficult End) |
Random | 12.1 | 11.9 | -- | -- |
Smallwaves | 1P | (Jacks, Charge Notes, Scales, Chord Scales, Chords) | Regular, Random | 11.9 | -- | -- | -- |
CHZK | 1P |
This is a 12
(Jacks, Scales, Chord Scales, Denim, Rolls, Difficult End) |
Regular, Random, R-Random | 12.1 | 11.9 | -- | -- |
Anomaly | 1P |
If you were looking for the hardest officially rated 11 in the game, this is it. Towards the ending (when the rolls start) is where you'll need to hold on to your gauge, as the ending jacks is usually what kills every first time Clearer.
(Scratching, Jacks, Charge Notes, Scales, Rolls) |
Random, Mirror | 11.9 | 11.9 | -- | -- |
meme | 2P |
ok this chart isn't that bad, the ending is tricky but not exactly a 12, make sure to mash the fast scales and pay special attention to the ending jacks, also mirror (for 1p) is a must
(Jacks, Scales, Trills, Rolls) |
Mirror | 11.8 | -- | -- | -- |
Ryujin | 1P |
Arguably a 12☆ on nonrandom. Passing this top-tier 11☆ requires not fumbling the beginning CNs, hitting constant 16th & 24th scales, & a very nasty end w/those scales + a few jacks. HC can be tough with the start CNs, but takes some pressure off the end.
(Jacks, Charge Notes, Scales, Trills, Rolls) |
Random | 11.9 | 11.9 | -- | 12.0 |
RSMAX | 1P | (Scratching, Chord Scales, Denim, Trills, Rolls, Difficult End) | Random | 11.8 | -- | -- | -- |
coregee | 2P |
Level 12
(Jacks, Scales, Trills, Rolls, Difficult End) |
Regular, Random, Mirror | 12.1 | 12.0 | -- | -- |
YungVoltaire | 1P |
I nc'd Apocalypse before this, ok buddy
(Scratching, Jacks, Charge Notes, Scales, Denim, Rolls, Difficult End) |
Random, Mirror | 12.0 | 12.0 | -- | -- |